Teldrassil
"Elune be with you." |
Ah, Teldrassil. Let me tell you a story.
When I first started playing, I rolled a Forsaken Warlock, died, got lost in spirit form and deleted her. My second toon was a Night Elf Priest by the name of Saellia (how do I still remember that?). Like many other new players, I was absolutely in love with Teldrassil, for all sorts of reasons. The trees, for one, reaching up forever and fading into the purple canopy, and the architecture, the way it bended and twisted around ancient branches. I loved the glowing wisps that floated about the gigantic forest protectors who lumbered through Dolannar, oh, and the music. "Song of Elune" is my favorite piece of music from World of Warcraft. I thought this was where the world ended (even though I had already ran around Deathknell and had seen my brother stomping through the grass in Mulgore). That's why I'm glad the Cataclysm brought hardly any changes.
What the Cataclysm did bring was improvements, all of which were greatly needed. The questing was much as I remembered it - kill some furbolgs, there's a satyr that needs your help and then you turn him into a frog, you head out and kill Oakenscowl to stop the corruption of the forest, etc.,etc., although the reasons behind the quest objectives were updated.
The biggest (well, maybe not biggest, but the one that excited me the most) change was to a quest named "The Relics of Awakening". The objective of the quest stayed the same: you have to venture through a furbolg infested barrow den and find four objects, then return to the quest giver. Pre-Cata, this quest was a nightmare.
The dens were crowded with furbolgs (what's the plural of furbolg, I wonder?), you had to guess where the relics were and it was incredibly easy to get lost. Post-Cata, this quest is much less... stressful. The game supplies you with a Sentinel who tells you the general idea of where the relics are and helps you kill things. Some may argue it makes it easymode, but the "unnerfed" version of the quest was hard as hell and I'm glad to see it changed.
Overall, lovely zone with a great atmosphere that was changed only as much as it needed to be.
Durotar
I shit my pants when I was Tednug and Scratchfever, tbh. |
Much like Teldrassil, Durotar didn't really need a complete overhaul, but it did need improvements. Like Teldrassil, it got what it needed.
After doing a few quests that I vaguely recognized in Sen'jin, I was ushered off to Razor Hill. In Razor Hill I was sent to kill some Kul Tiras soldiers, which only made me lament how forgotten Kul Tiras is in the eyes of the lore department at the moment. After a few lack luster quests, I was sent to do a chain of quests involving the Southfury Watershed.
The Southfury Watershed |
After the Southfury Watershed quests were a batch of more bland ones, akin to the improved-but-not-spectacular quests in Teldrassil. Once I dinged level 11, I left the zone because I was bored of the story and the bright orange hurt my eyes.
Overall it was a blandish zone (with the exception of one batch of good quests) that I didn't mind doing, but won't be excited to do again if I have to.
Druidism
Errol, with her old braid. |
At level 8 they both received Cat form and that was truly a godsend. Although I prefer ranged combat, lowbie Druids don't really have enough fire power to make it through until they can claw shit up. I love the new cat forms ("new" haha), especially the Troll one. They look badass as hell, and it's the kind of badass that you can't really appreciate unless you're the one tearing things up.
Hypo in Razor Hill. |
ONWARDS! :D